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The ORGANIC CINEMASCOPE ("OC") is a software-driven
multimedia cinema experience designed for licensed public presentation
in an installation exhibition setting.
MECHANICS OF PRESENTATION
The format of the OC is based upon the original ideas and
experiments with "cut-ups" as pioneered by William Burroughs,
Antony Balch, and Brion Gysin. In particular, the following two concepts
are explored:
1
The subjective reality of any individual is not linear; it is continuously
modified and butchered by the infinite number of random and/or uncontrollable
variables acting upon us each day.
2
Cut-ups allow us to learn what we didn't know we already knew. That
is, it is through forced interjections of seemingly random elements
into our stream of consciousness that we can come to grips with the
dynamic nature of our environment.
The OC expands upon the original cut-up experiments
by incorporating modern computer technology and optimizing the benefits
of all current mass media. Unlike a traditional "multimedia"
presentation, the individual benefits of each medium are not compromised
through integration with other media; rather, the structure of the OC
allows each medium to stand on its own, and furthermore permits each
element of artistic creativity to exist in the environment best suited
to it.
The model for the OC is not a linear film script in the tradition
of the Classic Hollywood Narrative (CHN), wherein individual scenes
are constructed and pieced together to form a coherent whole, complete
with exposition, rising action, climax, denouement, and resolution.
Instead, the fictional narrative scenario of the OC draws upon a self-contained
database of mixed media clips called the DIOGESIS. Each clip in the
DIOGESIS is referred to as an ELEMENT, and its functionality in the
context of the OC's storyline (the "FILM") is determined by
a combination of predetermined and random factors.
This form of dynamic cinematic storytelling is known interchangeably
as GENERATIVE CINEMA, ORGANIC CINEMA, and VIRAL CINEMA. The reference
to a virus can perhaps best be appreciated in a detailed examination
of the relationship between individual ELEMENTS, the DIOGESIS, and the
"PROJECTOR."

STRUCTURE OF THE DIOGESIS
The DIOGESIS is technically a large software database which
forms the "primordial soup" from which the PROJECTOR draws
the storyline of the FILM. Each ELEMENT in the DIOGESIS contains two
separate forks: the MEDIA FORK and the SCENARIO FORK.
MEDIA FORK: This is essentially a container for an individual
media clip. It can hold a still image, sound file, or motion picture
footage. This is the "cell body" of the ELEMENT, and it is
the digital information housed within this fork that is presented to
the viewer in the storyline of the FILM.
SCENARIO FORK: This contains the "behind-the-scenes"
information for the PROJECTOR to filter as it searches for new ELEMENTS
to incorporate into the FILM. In keeping with the cell metaphor, this
information acts as both the neurotransmitter and receptor of the ELEMENT.
Only through a compatible connection between scenario forks can one
ELEMENT in the DIOGESIS link to another ELEMENT.
INTERACTION BETWEEN THE PROJECTOR
AND THE DIOGESIS
The PROJECTOR serves the following functions:
Scanning of the DIOGESIS for suitable ELEMENTS.
Retrieval of the ELEMENTS from the DIOGESIS.
Presentation of the ELEMENTS on the VIEWING ENVIRONMENT.
Monitoring of the output of the scenario in the context
of the current FILM EPISODE.
The following steps occur "backstage" as the FILM
generates itself to the viewers:
1. The SCENARIO FORK of the most recent PROJECTED ELEMENT
(that is, the last ELEMENT seen by the viewers on the VIEWING ENVIRONMENT)
is analyzed by the PROJECTOR, which temporarily catalogs the information.
2. The PROJECTOR performs a random scan of the DIOGESIS, searching
for an ELEMENT with a compatible SCENARIO FORK. Once a suitable match
has been made, the PROJECTOR copies the ELEMENT from the DIOGESIS and
sends it to the VIEWING ENVIRONMENT according to the properties defined
within the SCENARIO FORK.
3. The PROJECTOR stamps the original ELEMENT (the one permanently
residing in the DIOGESIS) as "used."
4. The
PROJECTOR checks the status of the current FILM EPISODE, and determines
the location of the present scenario (that is, the cumulative scenario
created by all the ELEMENTS up to this point) in the time-frame of the
EPISODE. A running internal clock, monitored by the PROJECTOR, identifies
the location as either ACT 1, ACT 2, or ACT 3:
ACT 1: Narrative material taking
place within the first five minutes (or closest possible approximation)
of the EPISODE.
ACT 2: Narrative material taking
place within the twenty-minute time-frame between ACT 1 and ACT 3.
ACT 3: The final five minutes (or
closest possible approximation) of the EPISODE.
The PROJECTOR then uses this on-the-fly variable as an added
filter in determining its selection of the next ELEMENT. This ensures
a consistent running time of each EPISODE (within a few minutes), and
helps give the overall EPISODE the fundamental structural requirements
for an accessible narrative.
ALTERNATIVE METHODS OF PRESENTATION
There may be circumstances where the generative format of
the FILM will not be practical. This may be due to limited resources
on the part of the exhibitor (e.g. an inadequate VIEWING ENVIRONMENT),
and will be the case if the FILM is ever presented in a single-screen
format (e.g. television broadcast or transfer to celluloid for theatrical
presentation). In these cases, the mechanics of the PROJECTOR can be
modified so that a variety of aspects of the final presentation are
controlled, namely:
1. The total running time of the EPISODE can be modified,
by one of three methods:
a) The episode length can be set to any number of minutes ahead of time.
Again, exact running time of the EPISODE will depend upon the running
time of the particular ELEMENT currently in progress when the PROJECTOR
determines that ACT 3 has been reached. The margin of accuracy of the
EPISODE length is equal to the length of the longest-running EPISODE
in the DIOGESIS; that is, if the most lengthy ELEMENT in the DIOGESIS
has a running time of seven minutes and the EPISODE length is set to
one hour, the EPISODE may run anywhere from fifty-three minutes to sixty-seven
minutes.
b) The EPISODE can be set to play itself out as
long as possible. In this case, the PROJECTOR will continue to retrieve
and present ELEMENTS until nothing remains in the DIOGESIS. Note that
this does not guarantee that all ELEMENTS will be projected in the course
of the EPISODE; more than likely a "stalemate" will be reached
wherein the PROJECTOR is unable to find a SCENARIO FORK match from the
remaining ELEMENTs, and the EPISODE will be forced to conclude at that
point.
c) The EPISODE can be set to run indefinitely,
by removing the step in which the PROJECTOR tags already-presented ELEMENTS
as "used." In this format, ELEMENTS can be repeated, and the
end result is more akin to a mixed media "exhibit" than a
narrative FILM. This format invites further exploration on the part
of the viewer into the concepts of cut-ups and random juxtaposition
of sensory information, as the same scenes are played out in drastically
different associative contexts.
d) The PROJECTOR
can be set to allow manual direction of the narrative. Each time an
ELEMENT is projected, the director can personally choose from the range
of potentially linkable ELEMENTS remaining in the DIOGESIS. In this
manner, a preset "flight path" can be designed for the PROJECTOR
to follow in a future presentation.
e) By modifying the way in which the
PROJECTOR determines what does and what doesn't constitute a valid link
between two ELEMENTS, the narrative of the EPISODE can be controlled
in regard to its level of abstraction and disjointedness. Note that
the ELEMENTS themelves remain the same; what changes is the degree to
which the story is permitted to act on its own "instinct"
and "gut reactions," rather than follow the traditional, linear
pacing of a typical "mainstream" film.
2. The canonization of the EPISODES of the FILM can be done
according to the needs and desires of the exhibitor. Each of the completed
EPISODES will normally exist in mutually-exclusive DIOGESES, thus allowing
individual EPISODES to be shown in the same VIEWING ENVIRONMENT by a
simple switching of digital storage devices. This is analogous to swapping
videotapes in a VCR. However, viewers wishing to experience the entire
cumulative canon (i.e., all currently available episodes) as one "movie"
can do so, through the merging of the separate EPISODE DIOGESES into
one central "reality base." The PROJECTOR will function in
the same way, whether there are fifty ELEMENTS in the DIOGESIS or a
thousand.
One issue that warrants mention is the
speed of the PROJECTOR, especially when considering a DIOGESIS made
up of multiple EPISODES. The mechanics of the PROJECTOR allow for a
substantial amount of "buffering room" between the DIOGESIS
and the VIEWING ENVIRONMENT. Basically, this allows one ELEMENT to be
projected while the buffer prepares the next one, allowing for seamless
streaming of material upon the VIEWING ENVIRONMENT. However, it may
be practical and preferable in many cases to allow the PROJECTOR to
"cook up" a new episode the night before a presentation, so
that the mechanical overhead of search-and-retrieval between the PROJECTOR
and the DIOGESIS is absent during the public presentation of the EPISODE
itself. There may be circumstances, of course, where the target audience
would prefer to forego the nonstop flow of ELEMENTS in favor of witnessing
the mechanics of organic cinema in action.
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